Monday, August 1, 2011

Work is slllooooowwww...

I've been coding now for about a month & a half but still haven't made it through the first sequence of events. I'll be ecstatic if I only finish the current room I'm working on.




Friday, July 15, 2011

Programming


Been a long time since I posted anything because I've been lazy. Lately though I've been balls deep into the project & I'm getting a grasp of the programming aspect. So I actually have a working game but you can only do like 3 things so far. The coding is really messy too.

Monday, December 13, 2010

New rooms and areas

Work on the project has been very on and off lately because of school so there hasn't been much progress, but I thought I'd post a few new things. They're all still under construction or just an idea.


Sunday, October 31, 2010

It's dark...

Quick post. Happy Halloween.


Thursday, October 21, 2010

Main Door idea

Since last post I've been adding & adjusting a few things here and there. The main door is one of them and tonight I created a short animated gif to get an idea what the animation might look like. The idea is that there's a secondary lock at the top of the door that consists of 3 sets of different color jewels; red, auburn, ice blue (i don't really know their exact colors). Each jewel has a twin and are attracted to each other. You must place all 3 jewel's twins in it's socket to activate them. There is one more jewel in the center, the black jewel, which activates once the other 3 jewels have merged.

Click on the image to see the animation.

Sunday, October 10, 2010

Lighting - Lamps & Torches


The little time I've had to work on the project since last post has mainly gone toward some lighting work. I made a ton of variations to the original lamp design and a few to the original fire to fit the different lamp and torch sizes. I've known all along that I need to significantly turn down the luminosity on everything and adjust contrasts for a very dark atmosphere, which was my original intention. Now that I've placed some color lighting in the scene, it feels like this may be the time to start messing with that. I had imagined from the beginning that the lighting would play a huge role in the visual aspect of the overall atmosphere.


Sunday, September 12, 2010

Transfer to Photoshop



I've spent all my project time since the last post transferring everything (everything in the hallway scene that is) from MS-Paint to Photoshop. This way everything is a separate layer and essentially individual objects with transparencies. I can now just pick up whatever I want and move it around without altering it's background. Also, when moving something, I don't have to redraw it's shadow which was excruciating and time consuming.