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So far the genre I'm shooting for here I suppose would be 'Graphic Adventure, Puzzle' or just a short interactive as I mentioned in the previous post. I remember playing Myst back in the day and really enjoyed it. Other huge influences would be Castlevania, Zelda and Metroid. I mention those games because I hope to implement what I think may be referred to as the 'backtracking' aspect of these games. Not that I want there to be backtracking, but I enjoyed the feeling of being able to explore something that I had desired to explore earlier in the game but couldn't - to satisfy that itch.
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The graphical theme follows a strict bevel like style which I have dubbed as the 'Bevel style'. Just about everything is beveled including the light. I got this idea one night as I was getting ready for sleep and the Photoshop icon caught my focus for some reason. I had seen the icon many times before, but took the design of it for granted. Photoshop's icon is a blue square with the shapes of the letters 'P' and 's' cut out in the center. The border of the cut out area have been beveled. I immediately wanted to design something in this style so I created a beveled cut out picture of Megaman & Metalman in MSPaint.
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Since then I've been designing many things in the bevel style. I think it's the ease and simplicity of giving an object a little touch of the third dimension around it's edges that makes it feel so much better.
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<3 it. Keep going please!!
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